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Split Focus

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Devlog

  • Split Focus 0.4: More Enemies, Clearer Rules
    August 16, 2026 by rhodes21
    This update rebuilds the opening run of Split Focus around shorter, more focused lessons. There are now eight active mazes, starting with simple Sneak, Gate, Echo, and Observer challenges before combi... Continue reading
  • Split Focus Playtest Update: Hear the Maze, Queue Your Plan
    August 12, 2026 by rhodes21
    This Split Focus update is about making each turn easier to read, faster to play, and more satisfying to review. The rules remain deterministic: choose an action, then watch the enemy perform the resp... Continue reading
  • Playtest Release: Profiles and Mastery
    August 12, 2026 by rhodes21
    New Three named profiles with separate unlocks, ratings, tutorials, and recent history Profile / Stats screen with per-level best stars Last ten completed or failed attempts saved per profile Retry Le... Continue reading
  • Split Focus Playtest Update: Clearer Turns, Better Controls, and a Path to 20 Levels
    August 08, 2026 by rhodes21
    Split Focus started as a small experiment: could a maze create tension without relying on speed or reflexes? The answer is beginning to take shape. The game is now a turn-based stealth puzzle where ev... Continue reading
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Updated 4 days ago